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Roguelike Celebration 2020 is scheduled for Saturday and Sunday October 3rd and 4th, 2020 as a virtual event in our custom-built multiplayer game/chat space. We'll also be doing a preview event on August 30, 2020, where you can check out the conference space and see some talk previews!
We're still finalizing the schedule, but this year's speakers include:
- Eli Delventhal - Help Me Steal the Mona Lisa
- Todd Furmanski - Mysty Roguelikes, or: Using First Person Point-and-Click Paradigms with Realtime Graphics and Simulation
- Tyriq A Plummer - YASDery Loves Company: Multiplayer in Traditional Roguelikes
- Julian Day - Poetry at the Edge of Roguelikes: Writing Around Iterative Media
- Lee Tusman - One-Dimensional Dungeons (alternate title: Lower Dimensional Dungeons)
- Caelyn Sandel - Teaching the Fun of Losing
- Cat Manning - How To Build A Character System That Doesn't Fall Apart Two Turns Later (with apologies to PKD)
- Andrea Roberts - Designing a Roguelike for People Who've Never Played Roguelikes
- Lisa Brown - Why do I even like roguelikes? An exploration of player motivation
- Herbert Wolverson - Procedural Map Generation Techniques
- Darren Grey - What Is A *Rogue* Like?
- Gabriel Koenig - Good Mutation/Bad Mutation: Player Agency in Procedural Generation
- Aaron A. Reed - Cadences, Lacunae, and Subcutaneans: Ten Years of Procedural Novels
- Ivy Melinda - A flower in the garden: cultivating a community for Caves of Qud
- Andrew Aversa - The End of Permadeath
- Phillip Daigle - Rogue's Gate: Feeling Around in the Dark
- Kate Compton - Making Polite Programming Languages: How to Design a Generative Language without a Programming Language Degree
- Andrew Stuart - My 30 year quest to find a lost Roguelike
- Xalavier Nelson Jr. - Procedural Generation for Dogs
- Mark Gritter - Procedurally Generating Economies with Graph Grammars (and Math)
- Tanya X. Short - A Procedure for Changing Culture
- Nicholas Feinberg - ??learndb's silliest corners
- Julian K. Jarboe - Procedural Audio/Sound Design for Roguelikes
- Younès Rabii - There's a Skull in my Garden
- Adrian Herbez - Make a thing to make a thing: a primer on 3d-printable Procedural Content in the Browser
- Clarissa Littler - (roughly) a hundred days of poetry in partnership
- Max Kreminski - Synthesizing Story Sifters
- Rosalind Miles Chapman - Hungry Rogues: The evolution of roguelike hunger mechanics
- Albert Ford - Vision Visualized
- Dustin Freeman - Procedurally Generating Technology Trees
- Josh Grams - Turn-based Space Flight?
- droqen - The roguelike spirit without procedural generation
- And more to come!
Additionally, we're still accepting submissions for virtual content of many kinds. We have some suggestions below for ways you can take part with a smaller time commitment than a full talk. We also welcome whatever zany ideas you'd like to put forward — just email us at email@example.com!
Share and sell your work
We want to highlight community creators and encourage attendees to buy swag from you directly! If you make and sell (or share) art, printable zines, physical products, 3D printing patterns, or any other kind of item that is roguelike or procedural generation related, we'd love to host a link to your work via our future Vendor Bazaar on the Roguelike Celebration website.
Apply for Vendor Bazaar
We're also doing a games showcase. If you're a developer and you'd like your game to be showcased, drop us a line!
Apply for Games Showcase
Participate in storytelling
Part of the joy of Roguelike Celebration is hearing the funny, poignant, or strange stories people have from their own experiences with roguelikes. We'd like to gather some of those stories and share them live during the conference. If you have an interesting story about your most shameful death, or how you got your dad to try Dwarf Fortress, or why your favorite roguelike is your favorite, we'd love to hear from you!
Tell a story!
One of the fun touches we had at past Celebrations was themed and named drinks (including non-alcoholic drinks). Since we're digital now, we thought it would be fun to compile a Roguelike Cookbook, including food and drink. If you'd like to craft a recipe, submit it and we'll compile it into a cookbook, to be released during the Celebration.
Send in a recipe!
Last year's Roguelike Celebration introduced the notion of proc gen spellcasting classes — but what monsters would these adventurers be facing? Submit your own ideas for the kind of beasts that roguelike developers and players face, to be collected into a Monster Manual!
Share a procgen monster!