Roguelike Celebration @@@

A celebration of roguelike games

The Roguelike Celebration is happening on Saturday and Sunday October 5th and 6th, 2019 at the GitHub office in San Francisco.

The Roguelike Celebration is a community-generated weekend of talks, games, and conversations about roguelikes and related topics, including procedural generation and game design. It's for fans, players, developers, scholars, and everyone else, including people new to this type of game!

2019 Celebration is a wrap!

Thanks so much to everyone who came out for the celebration this year or followed along on twitch or twitter.

We'll be posting all of the talks online as soon as we can.

In the meantime, you can continue to follow the #roguelikecelebration hashtag on twitter!

And follow us on twitter.

2019 Schedule

All talks will have live captions provided by White Coat Captioning.

Friday, October 4th

7:00Opening party hosted by BackerKit, 1265 Folsom St

Saturday, October 5th

9:00Doors Open
9:45Kickoff
10:00Alexei Pepers - A Guide to Proc Gen Practitioners (bio)
10:30Isaac Karth - Why Do You Want to Generate That? A Vocabulary For Talking About Procedural Generation (bio)
11:00- break -
11:15Max Kreminski - Designing AI systems to support player storytelling. (bio)
11:45Spencer Egart - Procedurally Generated Ritual Spell Systems (bio)
12:00Adrian Herbez - Let's get Physical: 3d Printing for Roguelikes (bio)
12:15Andrea Interguglielmi - Designing a turn based roguelike inside a real time simulated environment, and the many headaches that come after (bio)
12:30Lunch (Palmyra)
2:00Mark R Johnson - Speech Generation in a Procedurally Generated World (bio)
2:30Everest Pipkin - Corpora as medium: on the work of curating a poetic textual dataset (bio)
3:00- break -
3:15Max Hawkins - Mapping Activity Space - Adventures in Randomized Living (bio)
3:45Robin Sloan - Writing with the machine: GPT-2 and text generation (bio)
4:15- break -
4:30Todd Furmanski - 1 Button, 2 sprites, 4 directions, 8 Creatures, 16 Kilobytes: Experiences Making "Dragon's Descent," a Roguelike Action Game for the Atari 2600 (bio)
4:45Leif Bloomquist - Updates to Commodore 64 and Retro Multiplayer Roguelike Development (bio)
5:00Dungeon Court (run by Randy Lubin and Raph D'Amico)
6:00Dinner (Curry Up Now)
7:00Arcade and Party (themed alcoholic + non-alcoholic cocktails from GitHub's bartenders)
10:00Go Home

Sunday, October 6th

9:00Doors Open
9:45Kickoff
10:00Thomas Biskup - Thoughts about modern roguelike user interfaces (bio)
10:30JP LeBreton - All Possible Glyphs: Playscii, an ASCII art, animation, and game creation tool (bio)
11:00- break -
11:15Benjamin Berman - Tips, Tricks and History for Card Game Roguelike Design (bio)
11:45Patrick Devine - 2D Sprites with Unicode and Golang (bio)
12:00Evan Ovadia - ASCII, Sprites, and Symbolic Graphics (bio)
12:15Gabriel Santos - ASCII Art Techniques & Animation (bio)
12:30Lunch (Tropisueno)
2:00Brian Bucklew - Dungeon Generation via Wave Function Collapse (bio)
2:30Scott Kovach - Managing Game Logic With Rule Systems - Using Relational Programming to Build Games (bio)
3:00- break -
3:15Kawa - Yet Another Conduct Conversation: a history of conducts in roguelikes (bio)
3:45Jim Shepard - Blooming on the Battlefield: Relationships, Rivals, and Romance in Gameplay (bio)
4:15- break -
4:30Andrea Roberts - That's the Way the Ball Bounces: Using Physics to Manifest Chance in Roundguard. (bio)
4:45Aaron Santos - Optimizing procgen parameters using mini-batch gradient descent (bio)
5:00Stella Mazeika - Is This Even Randomized?: Turning Classic Games Into Multiplayer Roguelike Experiences (bio)
5:15Roguelike Trivia Game Show
6:00Head Out

Sponsors


Google Open Source
Google Open Source is providing funds for catered meals during the conference.



GitHub logo
GitHub is donating use of their office event space, including recording video and audio for the talks.



Freehold Games        Improbable

Dwarf Fortress        Adventure Pro


Noisebridge logoNoisebridge word logo
Noisebridge is a hackerspace for technical-creative projects, doocratically run by its members. It is a non-profit educational institution intended for public benefit. We're grateful they serve as our fiscal sponsor.


Is your organization interested in sponsoring Roguelike Celebration? Check out our sponsorship page!

Want to get updates?

Email

Sign up for occasional email updates about upcoming Roguelike Celebration events.

Twitter

Use the #roguelikecelebration hashtag on twitter!

Follow us on twitter: @Roguelike_Cel

Why?

Roguelike games have been part of gaming culture for over 30 years! They have a deep and special place in our hearts. There are so many fans across age groups and around the world that there should be a place for all of them to get together and celebrate these unique games.

We were inspired to do this by the International Roguelike Development Conference β€” and instead of a focus on development, this was for all of us β€” the players!

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Our guidelines

Roguelike Celebration is a friendly and respectful celebration that welcomes players of all levels of experience (including no experience) and of all ages (people with kids welcome).

We have a code of conduct for all participants, since we're dedicated to a harassment-free conference experience for everyone. Our code of conduct.

We also recommend Recurse Center style social rules.

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