Roguelike Celebration @@@

A celebration of roguelike games

This year's Roguelike Celebration will take place on November 11-12th in San Francisco. All of the talks will be recorded and streamed! Watch it live on Twitch!

You can also still buy a last-minute ticket!


Friday, November 10

7:00pm   Pre-party at Game Nest (222 7th St)


9:00amDoors, coffee and breakfast provided by GitHub
9:45Welcome / Announcements
10:00Santiago Zapata: Conserving the classic roguelike definition, does it make any sense in 2017?
10:30Alan Malloy: Using data from Crawl game servers to influence game development
11:15Ben McGraw: How character build systems make for engaging game choices
11:45Jim Shepard: The history of metaprogression in video games
12:30pm Lunch provided by GitHub
2:00Tim Keenan: Melding curated narrative into the roguelike structure
2:30Joe Sondow: Twitter bots and procedural generation
2:45Matt Ritchie - talking about working on and completing a larger game in your spare time
3:15Darius Kazemi: How to use randomness and procedural generation to create interesting content
3:45Shawn Main: The role of randomness in games
4:30Thomas Biskup: Experiences about crowdfunding ADOMs, lessons learned, best practices and things to know before you do something potentially foolish.
5:00Choose-your-own playthrough of Caves of Qud
6:00Botnik comedy show
7:00Informal evening gathering at The Thirsty Bear, 661 Howard St.


9:00amDoors, coffee and breakfast provided by GitHub
9:45kick-off announcements
10:00Thomas Biskup: The future of ADOM
10:30Jason Grinblat: talking about procedural history generation in Caves of Qud
11:15Mike Lazer-Walker: Procedural generation and emergent storytelling in real-world / AR games
11:45Ben Berman: Level generation using machine learning
12:30pm Lunch provided by GitHub
2:00Leonard Richardson: Twenty years of robotfindskitten history.
2:15Cassie Stuurman: Your favorite Nethack food, slime molds
2:30Ian Holmes: Cellular automata for emergent dungeons
3:15Max Kreminski: How to craft compelling character arcs in procedurally generated systems
3:45Tyriq Plummer: The influence of roguelike mechanics on platformers
4:30Dan Recht: How roguelikes taught him how to lead a startup
5:00Nethack run(s) with Adeon
7:00Go home!

There's many ways to get involved in the event. Fill out this form if you're interested in volunteering.

If you or your company would like to be a sponsor of the event, please send us a message at - information about sponsorship levels can be found here.

For information on last year's event look at our wrap-up page for a collection of articles and photos from the event, as well as videos of all of the talks.

Want to get updates?

Sign up for occasional email updates about this year's Roguelike Celebration.

As an example of a previous update, we held a free roguelike meetup on May 17, 2016 in SF.


Roguelike games have been part of gaming culture for over 30 years! They have a deep and special place in our hearts. There are so many fans across age groups and around the world that there should be a place for all of them to get together and celebrate these unique games.

We were inspired to do this by the International Roguelike Development Conference — and instead of a focus on development, this was for all of us — the players!

ticket image

ticket image back


GitHub logo
GitHub is generously donating use of their office event space for Roguelike Celebration 2017.

Noisebridge logoNoisebridge word logo
Noisebridge is a hackerspace for technical-creative projects, doocratically run by its members. It is a non-profit educational institution intended for public benefit. We're grateful they co-hosted the event and served as our fiscal sponsor.

Our guidelines

Roguelike Celebration is a friendly and respectful celebration that welcomes players of all levels of experience (including no experience) and of all ages (people with kids welcome).

We have a code of conduct for all participants, since we're dedicated to a harassment-free conference experience for everyone. Our code of conduct.

We also recommend Recurse Center style social rules.

| ! % . . @ . @ . . @ . . . @ @ . \ \ \ \ \ . |