4:00 | Doors Open |
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4:20 | Kickoff |
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4:30 | Darren Grey - Sneak Peek: What Is A *Rogue* Like?
(bio) |
| Host of Roguelike Radio, community busybody and developer of many small roguelikes, including Broken Bottle, FireTail, The Trapped Heart and Time To Die. |
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4:40 | Julian Day - Sneak Peek: Poetry at the Edge of Roguelikes: Writing Around Iterative Media
(bio) |
| Julian Day is a software developer and poet from Winnipeg, Canada. He is the author of Shadow of the Wyrm, a traditional roguelike. |
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4:50 | Todd Furmanski - Sneak Peek: Mysty Roguelikes, or: Using First Person Point-and-Click Paradigms with Realtime Graphics and Simulation
(bio) |
| Todd Furmanski is a researcher with a focus in interactive digital environments and procedural content generation. Todd has a PhD in Media Arts and Practice, as well as an MFA in Interactive Media, both from the University of Southern California School of Cinematic Arts. His focuses include emergent algorithms as applied to interactivity, as well as the developing history of games and virtual spaces. |
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5:00 | Tabitha Sable - Sneak Peek: Curses! A Story of UNIX Interface Hardware and Software Co-Evolution
(bio) |
| Tabitha Sable has been a hacker and cross-platform sysadmin since the turn of the century. Her first exposure to rogue was under OpenBSD/mac68k 2.3 on the trusty Quadra 800, which soon led to commissioning a 386 server and offering shell and games service to her fellow students. Today, she can usually be found teaching adversarial techniques to other engineers, sharing systems engineering viewpoints with security folx, bicycling, and saying "I wonder what happens if we...". |
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5:10 | - break - |
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5:20 | Gabriel Koenig - Sneak Peek: Good Mutation/Bad Mutation: Player Agency in Procedural Generation
(bio) |
| Gabriel is passionate about many creative outlets including games, music, visual art and performance. He enjoys experimenting with weirder ideas and looser styles. |
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5:30 | Cat Manning - Sneak Peek: How To Build A Character System That Doesn't Fall Apart Two Turns Later (with apologies to PKD)
(bio) |
| Cat Manning is a narrative designer and writer currently at Riot Games. She has also worked on critically-acclaimed indie narrative games, including Pathologic 2 and Where the Water Tastes Like Wine. Her interests include procedural narrative generation, Ancient Greek drama, and making unwise decisions, as evidenced by her Ph.D. in literature. |
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5:40 | Kate Compton - Sneak Peek: Making Polite Programming Languages: How to Design a Generative Language without a Programming Language Degree
(bio) |
| Dr Kate Compton (galaxykate) is a long-time generative artist, inventor, and programmer. She wrote the first paper on procedural platformer levels, generated the planets for Spore, created the language Tracery, and invented an early phone-based AR system. She currently works as an open-source researcher developing the next directions for Tracery and creative chatbots. Her mission is to design artificial intelligence to augment human creativity, and to create tools that brings AI into the hands of poets, artists, kids, and weirdos. |
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5:50 | - break - |
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6:00 | Eli Delventhal - Sneak Peek: Help Me Steal the Mona Lisa
(bio) |
| "I'm the CEO and founder of Flint Games, a small indie part-time game studio. I've only just made the leap to full time, and will be founding a new studio later this summer.
In the past, I've worked on many commercial games that millions of users have played, such as Lumosity, BlitzKeep, We Rule, GodFinger, Quests and Sorcery, display.land, and more.
When not working on games, I love rock climbing, reading fantasy and sci-fi, and writing fantasy and sci-fi." |
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6:10 | Social Time |
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7:00 | Doors Close |