Need to email us? contact at roguelike.club
We're all volunteers, and you can join us to help organize next year's celebration! Send us an email, and we can help you find a way to contribute.
(Druid/Ranger) My Mom got me hooked on Nethack as a child, and delving into the source code led me to speak at Roguelike Celebration 2016 where I was welcomed into this strange and wonderful community. I journeyed down from the frozen wastes of Canada again in 2018 and 2019, and I make games for a living but my most notable contributions to roguelikes so far are the proc gen practitioner spellcasting classes.
To contact me directly to report a Code of Conduct concern, email firstname.lastname@example.org
(Paladin) I've been playing Nethack since I was a kid, when I found it on a Mac OS 8 shareware games site. I like helping make things happen; I ran conferences as part of an old job, and I help run a nonprofit hackerspace for fun.
(Bard Artificer) I've also been playing Nethack since I was a kid! I make experimental videogames and weird art installations. I've never made a roguelike, although I do a lot of work with procedural generation! If you'd like, you can check out my portfolio.
(Ranger) I've been playing roguelikes since the early 2000s, on a search for free/open source games that would challenge me! I've been on the team for Roguelike Radio on and off since 2012, ran IRDC 2016 in my hometown of New York City, and have spoken at Roguelike Celebration in the past on player culture and history. I'm also the maker of Bot Finds Kitten, a Twitter/Mastodon bot inspired by Robot Finds Kitten!
To contact me directly to report a Code of Conduct concern, email email@example.com
To contact me directly to report a Code of Conduct concern, email firstname.lastname@example.org
(Sorcerer Bard) Philip discovered Roguelikes for the first time when he was looking for games to play on Linux. While at UCSC, he got caught playing NetHack in class by a professor, only to have the professor show his listing in the NetHack credits. Philip writes software for a living, and has too many online presences.
(Priest) My gateway to roguelikes was Dwarf Fortress, and that lead to somebody suggesting DCSS, at which I've died a lot and never ascended. I've made a few 7DRL games, one of which ended up pretty good (though, a warning - it runs badly and may crash).
Thanks to the many friends who have helped us make this happen, in big and small ways, including Allison Hughes, Amanda Glosson, Asheesh Laroia, Colin Liotta, Danielle Baskin, Douglas William Thrift, Hillary Benzell, Jay Freeman, Lee Reilly, and many others.
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