Information from the Roguelike Celebration on November 11-12, 2017.
Video recordings of all talks are available on the Internet Archive and YouTube.
Tweet archive: #roguelikecel.
7:00pm | Pre-party at Game Nest (222 7th St) |
9:00am | Doors, coffee and breakfast provided by GitHub |
9:45 | Welcome / Announcements |
10:00 | Santiago Zapata: Conserving the classic roguelike definition, does it make any sense in 2017? |
10:30 | Alan Malloy: Using data from Crawl game servers to influence game development |
11:00 | Break |
11:15 | Ben McGraw: How character build systems make for engaging game choices |
11:45 | Jim Shepard: The history of metaprogression in video games |
12:30pm  | Lunch provided by GitHub |
2:00 | Tim Keenan: Melding curated narrative into the roguelike structure |
2:30 | Joe Sondow: Twitter bots and procedural generation |
2:45 | Matt Ritchie - talking about working on and completing a larger game in your spare time |
3:00 | Break |
3:15 | Darius Kazemi: How to use randomness and procedural generation to create interesting content |
3:45 | Shawn Main: The role of randomness in games |
4:15 | Break |
4:30 | Thomas Biskup: Experiences about crowdfunding ADOMs, lessons learned, best practices and things to know before you do something potentially foolish. |
5:00 | Choose-your-own playthrough of Caves of Qud |
6:00 | Botnik comedy show |
7:00 | Informal evening gathering at The Thirsty Bear, 661 Howard St. |
9:00am | Doors, coffee and breakfast provided by GitHub |
9:45 | kick-off announcements |
10:00 | Thomas Biskup: The future of ADOM |
10:30 | Jason Grinblat: talking about procedural history generation in Caves of Qud |
11:00 | Break |
11:15 | Emilia Lazer-Walker: Procedural generation and emergent storytelling in real-world / AR games |
11:45 | Ben Berman: Level generation using machine learning |
12:30pm | Lunch provided by GitHub |
2:00 | Leonard Richardson: Twenty years of robotfindskitten history. |
2:15 | Cassie Stuurman: Your favorite Nethack food, slime molds |
2:30 | Ian Holmes: Cellular automata for emergent dungeons |
3:00 | Break |
3:15 | Max Kreminski: How to craft compelling character arcs in procedurally generated systems |
3:45 | Tyriq Plummer: The influence of roguelike mechanics on platformers |
4:15 | Break |
4:30 | Dan Recht: How roguelikes taught him how to lead a startup |
5:00 | Nethack run(s) with Adeon |
7:00 | Go home! |
GitHub donated use of their office event space for Roguelike Celebration 2017, including sponsoring food and recording video and audio for the talks.
Roguelike Celebration 2017 was sponsered by Noisebridge, a hackerspace for technical-creative projects, doocratically run by its members. It is a non-profit educational institution intended for public benefit. We're grateful for their service as our 2017 fiscal sponsor.
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