Roguelike Celebration @@@

Celebration 2017

Information from the Roguelike Celebration on November 11-12, 2017.

Video recordings of all talks are available on the Internet Archive and YouTube.

Tweet archive: #roguelikecel.

Schedule

Friday, November 10

7:00pm   Pre-party at Game Nest (222 7th St)

Saturday

9:00amDoors, coffee and breakfast provided by GitHub
9:45Welcome / Announcements
10:00Santiago Zapata: Conserving the classic roguelike definition, does it make any sense in 2017?
10:30Alan Malloy: Using data from Crawl game servers to influence game development
11:00Break
11:15Ben McGraw: How character build systems make for engaging game choices
11:45Jim Shepard: The history of metaprogression in video games
12:30pm Lunch provided by GitHub
2:00Tim Keenan: Melding curated narrative into the roguelike structure
2:30Joe Sondow: Twitter bots and procedural generation
2:45Matt Ritchie - talking about working on and completing a larger game in your spare time
3:00Break
3:15Darius Kazemi: How to use randomness and procedural generation to create interesting content
3:45Shawn Main: The role of randomness in games
4:15Break
4:30Thomas Biskup: Experiences about crowdfunding ADOMs, lessons learned, best practices and things to know before you do something potentially foolish.
5:00Choose-your-own playthrough of Caves of Qud
6:00Botnik comedy show
7:00Informal evening gathering at The Thirsty Bear, 661 Howard St.

Sunday

9:00amDoors, coffee and breakfast provided by GitHub
9:45kick-off announcements
10:00Thomas Biskup: The future of ADOM
10:30Jason Grinblat: talking about procedural history generation in Caves of Qud
11:00Break
11:15Mike Lazer-Walker: Procedural generation and emergent storytelling in real-world / AR games
11:45Ben Berman: Level generation using machine learning
12:30pm Lunch provided by GitHub
2:00Leonard Richardson: Twenty years of robotfindskitten history.
2:15Cassie Stuurman: Your favorite Nethack food, slime molds
2:30Ian Holmes: Cellular automata for emergent dungeons
3:00Break
3:15Max Kreminski: How to craft compelling character arcs in procedurally generated systems
3:45Tyriq Plummer: The influence of roguelike mechanics on platformers
4:15Break
4:30Dan Recht: How roguelikes taught him how to lead a startup
5:00Nethack run(s) with Adeon
7:00Go home!

Sponsors

GitHub logo
GitHub donated use of their office event space for Roguelike Celebration 2017, including sponsoring food and recording video and audio for the talks.

Noisebridge logoNoisebridge word logo
Noisebridge is a hackerspace for technical-creative projects, doocratically run by its members. It is a non-profit educational institution intended for public benefit. We're grateful they serve as our fiscal sponsor.

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