Aron is co-founder of Eremite Games and producer of a roguelite city builder Against the Storm. Working on Dying Light 2 and Dying Light: Bad Blood taught him how to create scalable products which benefited the Early Access growth of Against the Storm.
When not making games, he's playing with his puppies - Hektor and Pierożek ("Dumpling"). He's relentlessly trying to convince his teammate Michał that Gothic is a better game than Morrowind.
Dustin is a Canadian who lives in NYC. His background is in building novel input techniques for creative, embodied expression. His PhD work was on gestural control (via Kinect) of real-time holograms during improvised theatre. Later, he worked on telepresence LARP platforms, and as a research scientist for neuromotor input at Meta.
Now, he is doing a sabbatical on various topics.
Kes, is a writer and librarian-in-training. She specializes in pulling ancient information from the bowels of both virtual and physical spaces, and is always on the lookout for stories.
Kes fell in love with roguelikes as a child by playing NetHack. She proceeded to ascend, write her own fork, ascend several more times, then embarrass herself on stream in an incident involving polymorph traps. In her spare time she has coded several of her own roguelikes, and hopes one day to be up to the task of releasing one of them.
Mark Johnson is the developer of Ultima Ratio Regum, a 12-year (so far) project focused on the procedural generation of challenging puzzles, cryptic riddles, and obscure mysteries within an extensive and intricate visually and culturally detailed world (think Dwarf Fortress Adventure Mode meets The Outer Wilds or La-Mulana). Version 0.11, in which the world becomes finally (!) detailed enough to now actually begin adding in these procedurally-generated riddles, is due out in 2024.
Alongside his roguelike work he completed a PhD many years ago and, after various postdocs, is now an Assistant Professor of games research at the University of Sydney.
Head of engineering analytics at Qualtrics, data scientist, and author of ""Intro to Machine Learning with R"" published by O'Reilly Media.
I host a new Roguelike podcast at https://grogpod.zone and have built numerous open source data analytics tools on GitHub for parsing steam data related to roguelike games.
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