Adam Newgas, better known as Boris the Brave, is a hobbyist PCG tools developer and educator. Too lazy to make games himself, instead, he supplies tutorials, research and musings on generation on his blog. You can find his tools on GitHub and the Unity Asset store.
Adam has been hooked on roguelikes since finding Castle of the Winds in a bargain bucket, and has never beaten Nethack despite years of trying.
Hi! I'm the developer/designer of 20XX and 30XX, which are co-op-friendly roguelite megaman-ish (action platformer!) games.
We're big proponents of community-driven iteration-based development, so we'd like to talk about an aspect of that - community input on ongoing game features & balance during development!
Philomena Schwab is a game designer and community manager from Zurich, Switzerland. She wrote her master thesis about “Community Building for Indie Developers” and went on to co-found the indie game studio Stray Fawn in 2016. In 2017 Philomena has been named a 30 under 30 in Technology in Europe by Forbes. As a vice president of the Swiss Game Hub, she helps the local game industry grow.
Stray Fawn Studio has released two simulation games with rougelike elements on Steam and is currently working on their third one. Procedural generation, replayability and emergent storytelling are at the core of their creations.
Sonat is a composer and programmer from Turkey. He has a degree in Computer Science and has a vast amount of music knowledge that he gathered from youtube, university, and through self-reflection. He had various experiences with music from being in bands to directing a musical to writing a folk song in protest of his school's decisions.
He developed many music software including note editors, synthesizers, and music generators and he had been making games for the past 4 years. 2010s roguelikes were very formative for him.
Younès is a game designer and creative AI researcher.
Their research is concerned with the relationship between a game's rules, its narrative, and how to build AI systems that can understand these relationships, manipulate them, and invent new ones.
Younès also has been a game developer for the past 10 years. They specialize in making strange ludic experiments and pitching new game ideas like a conspiracy theorist. Younès' nindo is to make games that can surprise both you and them!
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