Roguelike Celebration @@@

Saturday, October 6th

9:00amDoors, coffee and breakfast provided by GitHub
9:45Welcome / Announcements
10:00Josh Ge: How to Make a Roguelike
10:30Santiago Zapata: Roguelikes as automated Dungeon Masters: a historical overview
11:00Break
11:15Andrew Aversa: Tangledeep and the Puzzle of Roguelike Difficulty
11:45Bob Nystrom: Is There More to Game Architecture than ECS?
12:15pmLunch provided by GitHub
2:00Jim Shepard: Storytelling, World Building, and You
2:30Jongwoo Kim: Subjective Simulation Design: Ludonarrative Congruence in the Shrouded Isle
3:00Break
3:15Alexei Pepers: Nethack: Tech Tourist Mode
3:45Thomas Biskup: Ultimate ADOM Preview
4:30Arcade + Mingling
6:00Dinner! Party! More Arcade!
10:00Go home to rest up for day 2!

Sunday, October 7th

9:00amDoors, coffee and breakfast provided by GitHub
9:45Welcome / Announcements
10:00Tarn Adams: Villains in Dwarf Fortress
10:30Brian Walker: Procedural level design in Brogue and beyond
11:00Break
11:15Danny Day: Dynamic Event-Listeners in Desktop Dungeons
11:45Thomas Biskup: There be dragons: Entity Component Systems for Roguelikes
12:15pm Lunch provided by GitHub
2:00Pippin Barr + Jonathan Lessard: Chess + Rogue = Chogue
2:30Leif Bloomquist: Multiplayer RogueLike for the Commodore 64
3:00Break
3:15Max Kreminski: Gardening as a Mode of Play
3:45Colin Liotta: Rogue Puzzles: A rundown of the roguelike puzzle in the 2017 MIT Mystery Hunt
4:00Lightning Talks (feat. Kawa & Alexei Pepers): Time for short talks - sign up here!
4:30Break
4:45Jason Grinblat + Brian Bucklew + Nick DeCapua: Choose Your Own Playthrough of Caves of Qud
5:30Farewell + post conference hangouts at a bar nearby!