9:00am | Doors, coffee and breakfast provided by GitHub |
9:45 | Welcome / Announcements |
10:00 | Josh Ge: How to Make a Roguelike |
10:30 | Santiago Zapata: Roguelikes as automated Dungeon Masters: a historical overview |
11:00 | Break |
11:15 | Andrew Aversa: Tangledeep and the Puzzle of Roguelike Difficulty |
11:45 | Bob Nystrom: Is There More to Game Architecture than ECS? |
12:15pm | Lunch provided by GitHub |
2:00 | Jim Shepard: Storytelling, World Building, and You |
2:30 | Jongwoo Kim: Subjective Simulation Design: Ludonarrative Congruence in the Shrouded Isle |
3:00 | Break |
3:15 | Alexei Pepers: Nethack: Tech Tourist Mode |
3:45 | Thomas Biskup: Ultimate ADOM Preview |
4:30 | Arcade + Mingling |
6:00 | Dinner! Party! More Arcade! |
10:00 | Go home to rest up for day 2! |
9:00am | Doors, coffee and breakfast provided by GitHub |
9:45 | Welcome / Announcements |
10:00 | Tarn Adams: Villains in Dwarf Fortress |
10:30 | Brian Walker: Procedural level design in Brogue and beyond |
11:00 | Break |
11:15 | Danny Day: Dynamic Event-Listeners in Desktop Dungeons |
11:45 | Thomas Biskup: There be dragons: Entity Component Systems for Roguelikes |
12:15pm | Lunch provided by GitHub |
2:00 | Pippin Barr + Jonathan Lessard: Chess + Rogue = Chogue |
2:30 | Leif Bloomquist: Multiplayer RogueLike for the Commodore 64 |
3:00 | Break |
3:15 | Max Kreminski: Gardening as a Mode of Play |
3:45 | Colin Liotta: Rogue Puzzles: A rundown of the roguelike puzzle in the 2017 MIT Mystery Hunt |
4:00 | Lightning Talks (feat. Kawa & Alexei Pepers): Time for short talks - sign up here! |
4:30 | Break |
4:45 | Jason Grinblat + Brian Bucklew + Nick DeCapua: Choose Your Own Playthrough of Caves of Qud |
5:30 | Farewell + post conference hangouts at a bar nearby! |