| 9:00am | Doors, coffee and breakfast provided by GitHub |
| 9:45 | Welcome / Announcements |
| 10:00 | Josh Ge: How to Make a Roguelike |
| 10:30 | Santiago Zapata: Roguelikes as automated Dungeon Masters: a historical overview |
| 11:00 | Break |
| 11:15 | Andrew Aversa: Tangledeep and the Puzzle of Roguelike Difficulty |
| 11:45 | Bob Nystrom: Is There More to Game Architecture than ECS? |
| 12:15pm | Lunch provided by GitHub |
| 2:00 | Jim Shepard: Storytelling, World Building, and You |
| 2:30 | Jongwoo Kim: Subjective Simulation Design: Ludonarrative Congruence in the Shrouded Isle |
| 3:00 | Break |
| 3:15 | Alexei Pepers: Nethack: Tech Tourist Mode |
| 3:45 | Thomas Biskup: Ultimate ADOM Preview |
| 4:30 | Arcade + Mingling |
| 6:00 | Dinner! Party! More Arcade! |
| 10:00 | Go home to rest up for day 2! |
| 9:00am | Doors, coffee and breakfast provided by GitHub |
| 9:45 | Welcome / Announcements |
| 10:00 | Tarn Adams: Villains in Dwarf Fortress |
| 10:30 | Brian Walker: Procedural level design in Brogue and beyond |
| 11:00 | Break |
| 11:15 | Danny Day: Dynamic Event-Listeners in Desktop Dungeons |
| 11:45 | Thomas Biskup: There be dragons: Entity Component Systems for Roguelikes |
| 12:15pm | Lunch provided by GitHub |
| 2:00 | Pippin Barr + Jonathan Lessard: Chess + Rogue = Chogue |
| 2:30 | Leif Bloomquist: Multiplayer RogueLike for the Commodore 64 |
| 3:00 | Break |
| 3:15 | Max Kreminski: Gardening as a Mode of Play |
| 3:45 | Colin Liotta: Rogue Puzzles: A rundown of the roguelike puzzle in the 2017 MIT Mystery Hunt |
| 4:00 | Lightning Talks (feat. Kawa & Alexei Pepers): Time for short talks - sign up here! |
| 4:30 | Break |
| 4:45 | Jason Grinblat + Brian Bucklew + Nick DeCapua: Choose Your Own Playthrough of Caves of Qud |
| 5:30 | Farewell + post conference hangouts at a bar nearby! |