Roguelike Celebration

Roguelike Celebration 2022

Watch talk recordings on YouTube

Roguelike Celebration 2022 was held on Saturday and Sunday October 22nd and 23rd, 2022 as a virtual event in our custom-built multiplayer game/chat space. Talks were streamed on Twitch and YouTube, and the full stream recording is available on our channel on YouTube.

Schedule

Saturday, Oct 22

Sunday
PDT
CEST
S: social time; F: full talk; L: lightning talk; U: unconferencing
09:15
18:15
kickoff
09:30
18:30
"La Horde du Contrevent": A Novel That Didn't Know It Was A Roguelike (more)
09:45
18:45
Persistence and Resistence: How narrative in roguelikes is currently underutilized (more)
10:00
19:00
Object Biographies: An Archaeological Approach to PCG (more)
10:15
19:15
Prototyping your games in Google Sheets (more)
11:00
20:00
Procedural Music of Tea Garden (more)
11:30
20:30
The Baltimore Orioles Effect: Hey! Stop poisoning my image prompt! (more)
13:00
22:00
Perfect Synergy: How Roguelike Developers and Streamers Form the Perfect Ecosystem (more)
13:30
22:30
Creating a Modding System for Roguelikes (more)
14:00
23:00
The Hitchhiker's Guide to the Cataclysm (more)
15:00
00:00 (Sun)
Common "Pitfalls" of Roguelike Traps and How to Circumvent Them (more)
15:15
00:15 (Sun)
How To Let Your Players Take The Wheel (without crashing the car) (more)
15:30
00:30 (Sun)
Seeking Treasure in the Tangled Bank: Biological Inspiration for Roguelike Mechanics (more)
15:45
00:45 (Sun)
Roguelikes, Neurodiversity, and Mental Illness (more)
16:30
01:30 (Sun)
Your Puzzle Is A Secret Dungeon (more)
17:00
02:00 (Sun)
Choice Design in Roguelikes (more)
18:00
03:00 (Sun)
unconferencing

Sunday, Oct 23

Saturday
PDT
CEST
S: social time; F: full talk; L: lightning talk; U: unconferencing
09:15
18:15
kickoff
09:30
18:30
How hard can it be to create a non-violent rogue-lite dungeon crawler? (more)
10:00
19:00
Simulating History as You’re Living Through It AKA Everyone is a Bunch of Concerns in a Trench Coat (more)
11:00
20:00
unconferencing
12:30
21:30
This is too hard! How to broaden your game’s target audience with smart difficulty tricks (more)
12:45
21:45
Constraint Based Generation is a swiss army knife (more)
13:00
22:00
Room Generation using Constraint Satisfaction (more)
13:15
22:15
Smoothing the Sharp Edges of RNG (more)
14:00
23:00
Causal Graphs for Procedural Generation (more)
14:30
23:30
Controlling your generator using Expressive Range Analysis (more)
15:00
00:00 (Mon)
A Million Little Players: Monte Carlo Simulations for Game Design (more)
16:00
01:00 (Mon)
Procedural 3D environments on a budget (more)
16:30
01:30 (Mon)
A Small Clump of Pixels: Creating the Sil-Q Tileset (more)
17:30
02:30 (Mon)
Telnet, a New Session, and transsexualizing the past (more)
17:45
02:45 (Mon)
Celebrating Moria - a roguelike before the roguelikes (more)

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