Roguelike Celebration

Roguelike Celebration 2021

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Roguelike Celebration 2021 was on Saturday and Sunday October 16th and 17th, 2021 as a virtual event in our custom-built multiplayer game/chat space. All talks were also live-streamed on Twitch and YouTube for free.

Schedule

Saturday, Oct 16

Sunday
PDT
CEST
S: social time; F: full talk; L: lightning talk; U: unconferencing
09:15
18:15
kickoff
09:30
18:30
Possibility of Roguelike Elements
10:00
19:00
Juice Your Turns
11:00
20:00
Dynamic Relationships and Traits in Empire of Sin
11:15
20:15
Cyclic Plot Generation in a Mixed-Initiative Narrative Instrument
11:30
20:30
Chronicles of Stampadia and other postcards from an alternate world
11:45
20:45
Automating D&D Combat Prep with Roguelike Principles
13:00
22:00
Why Noita Became a Roguelite (and Why I Liked That a Lot)
13:30
22:30
You May Already Be a Roguelike
14:30
23:30
Before you fix a leak ask if it's a fountain (a paean for bugs and edge cases)
15:00
00:00 (Sun)
SIBR - Sports, Splorts, and Statistics: Why Data Accessibility Matters in Blaseball and Beyond
15:30
00:30 (Sun)
Community-Driven Roguelike Development
17:00
02:00 (Sun)
Tooling for Roguelikes and Procgen
17:15
02:15 (Sun)
Towards a New Understanding of Procedural Super Attacks
17:30
02:30 (Sun)
The Cost of Magic
17:45
02:45 (Sun)
Exhbition: Attempting Brogue on a Dance Mat
18:15
03:15 (Sun)
unconferencing

Sunday, Oct 17

Saturday
PDT
CEST
S: social time; F: full talk; L: lightning talk; U: unconferencing
09:15
18:15
kickoff
09:30
18:30
For the Squishies ⚡ Making Roguelikes Accessible to (Younger) Children and their Parents
09:45
18:45
Pokemon Glitch - Story of A Roguelike With No Author
10:00
19:00
Procedural Phonology: Generating Name Generators
10:30
19:30
unconferencing
11:30
20:30
All Together Now: Creating Multiplicative Power in Hades
12:00
21:00
Off The Rails - Lessons Learned from Monster Train Development
13:30
22:30
Building Juicy Minimal Roguelikes in the Browser
14:00
23:00
Roguelikes, Immersive Sims, and the Church of the Simulation
14:30
23:30
Building an Economic Flesh Simulation Will Make You Disassociate from Reality
15:30
00:30 (Mon)
Video Game Quest Theory for Improved Procedural Content Generation
16:00
01:00 (Mon)
Who’s the Boss (And How and Why)?
16:30
01:30 (Mon)
The Lost Roguelikes
17:30
02:30 (Mon)
Things I've Learnt from Maintaining Angband
17:45
02:45 (Mon)
One Quest To Rule Them All: Quest Design in Non-Games Media
18:00
03:00 (Mon)
The Tombs of Atuan: The Original Roguelike?

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